Guild Ball: The Fisherman's Guild Pirate's Return
Once the ambitious and charismatic skipper of his crew, Corsair was brought low by a brutal attack orchestrated by the Butcher’s Guild that sent him crashing out of the team. However cutthroat pirates like Corsair don’t fold sails easily – the exile has returned, desperate to reclaim his mantle.
Corsair's team is as fluid as the sea; able to deposit enemy players where they wish while cutting away crucial opposition. Their flexibility gives them a dangerous goal-scoring threat, and coaches are sure to love the tricks they can use to dominate the board.
- a Ball
- 6 Player Cards
- 6 Players
Recommended Age: 14 and up
Number of Players: 2
Average Playing Time: 60 min.