Walk a mile in the shoes of a spy! Or was it a kilometer in clogs?
Spyfall is a great party game and takes just seconds to set up and learn!
The hit social party game of 2015 & 2016 is back with more of everything you loved about the first game! More players, more spies, more locations, and more terribly vague answers to half-baked questions!SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are - a vineyard, jail, coal mine, gas station (20 unique locations!) - Except that one player receives the SPY card instead of the location. The spy doesn't know where he is, but wins the round if he can figure it out before he blows his cover!New to this expansion:Now games might feature TWO SPIES! When one tries to guess the location, the other one takes a guess as well. Now up to 12 players can play at once! Bigger games means more finger-pointing and shenanigans. 20 new locations adds tons of crazy new fun!
SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card informing them of the group's location – a casino, space station, pirate ship, circus, (30 unique locations!) – except that one player receives the SPY card instead of the location. The Spy doesn’t know where they are, but wins the round if they can figure it out before they blow their cover!
Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully.
Once per round, each player may accuse another player of being the Spy. If all players agree, the game ends and that player’s secret card is flipped up. If the Spy is captured, each of the Non-Spy players win the round. If a Non-Spy is revealed, the Spy wins. Finally, if the Spy figures out where they are, they can reveal their card and make a guess. If they're right, they win the round. If not, the Non-Spy players win.
The game is played over a series of rounds and points are awarded each round. A complete game is typically five rounds and the cards are randomly dealt each round. You could even be the Spy two rounds in a row! After the last round, the player with the most points is the winner.
- 2016 Spiel des Jahres Recommended
- 2014 Winner of Best Party Game - Dice Tower Gaming Awards
- 2014 Golden Geek Best Party Board Game Nominee
2014 Golden Geek Best Innovative Board Game Nominee
Contents: 240 Game Cards; 30 Plastic Bags; Rulebook
Recommended Age: 13+
Number of Players: 3-12
Average Playing Time: 15 min.